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7 days to die mods alpha 13
7 days to die mods alpha 13






  1. 7 days to die mods alpha 13 mod#
  2. 7 days to die mods alpha 13 full#

Hostile NPCs have additional AI so they will hunt you down more than zombies can, be warned!

7 days to die mods alpha 13 full#

Hired NPCs can be ordered to follow and stay, with full control via optional control icons.Īnimals can also be hired, though don’t accept Dukes. Spawn with vanilla or custom weapons just by editing xml.Ĭan be hired, becoming loyal companions, sharing your adventures and challenges. Work very well as sleepers in POIs, respecting all of the POI volume properties.

7 days to die mods alpha 13

Should the NPC attack, run, loot, follow, backup to optimized weapon range? All tasks and considerations. Unlike zombie AI (EAI), this system allows for advanced tasks and real time decision making based on considerations. NPCs use a new Artificial Intelligence system called UAI. There are some exceptions, especially on animals, which typically do not have ragdolls. These can also be retextured in xml to offer even more variety. These include Humanoid rigging, root motion animation, collision with vehicles, rag-dolling, 100's of animated reactions, limb decapitation and gore. NPC characters support all vanilla character features.

7 days to die mods alpha 13 mod#

This mod includes a Unity Tutorial Project (available separately) containing the mods controller and templates and scripts so making new characters is easy. If you would like to join this community team, or have some features or characters to contribute, we would love to hear from you! Other character modders have committed to contributing additional characters that leverage this mod pack like they do to the POI (Buildings) collection called CompoPack. indicates there is a dependency on another modlet with a lower number prefix. A 2-soldierfactions pack might add different factions to the 1-soldier pack, reusing those same soldier models.

7 days to die mods alpha 13

Character packs focused on a entity type, for example, a 1-soldier pack or a 1-spider pack add new characters to the 0-XNPCCore. The 0-SCore modlet contains C# code and the 0-XNPCCore contains the xml and templates.īy design this mod encourages expansion through expansion packs. There are 2 core modlets, both are required for this mod to work. The goal of this project is to provide "Core" functionality and templates that can be reused by modders to add high functioning characters to their mods. While initially started by Sphereii and Xyth back in A16, the team continues to grow in size every alpha. The NPCMod is a community modding project.








7 days to die mods alpha 13